The Effect Of Physical Education Learning Based On Direction Guessing Game And Compact Game On Increasing Student Active Participation

  • David Sugiarto Universitas PGRI Semarang
  • Husnul Hadi Universitas PGRI Semarang
  • Buyung Kusumawardana Universitas PGRI Semarang
Keywords: Physical education, Active Participation, Game-based Learning, direction guessing game, compact game

Abstract

This study investigates the effect of physical education learning based on the Direction Guessing Game and Compact Game on improving students’ active participation in grade 7 at SMP N 29 Semarang. Active participation is considered an essential component of effective physical education learning, as it reflects students’ involvement not only physically but also cognitively and affectively during the learning process. To address this issue, a quantitative quasi-experimental design was employed, involving two experimental groups consisting of 30 students each. Each group received different game-based learning treatments, namely the Direction Guessing Game and the Compact Game, which were implemented over a four-week instructional period. Data were collected using the Physical Education Attitude Scale (PEAS), which assesses students’ active participation across affective, cognitive, and behavioral dimensions. The collected data were analyzed using descriptive statistics to determine overall trends, followed by assumption tests and comparative statistical tests to examine differences between the two learning models. The results indicate that both the Direction Guessing Game and Compact Game had a positive effect on increasing students’ active participation in physical education lessons. However, the Compact Game demonstrated higher mean scores and more consistent improvements across all participation aspects compared to the Direction Guessing Game. These findings suggest that game-based learning approaches can effectively enhance student engagement, motivation, and interaction in physical education classes. Furthermore, the Compact Game appears to provide more opportunities for continuous involvement and collaborative play, which may contribute to higher levels of active participation. In conclusion, integrating the Direction Guessing Game and Compact Game supports student-centered learning and can be applied as an innovative and practical strategy to strengthen students’ active participation in physical education learning, particularly at the junior high school level

Downloads

Download data is not yet available.

References

Bailey, R., Armour, K., Kirk, D., Jess, M., Pickup, I., & Sandford, R. (2009). The educational benefits claimed for physical education and school sport: An academic review. Research Papers in Education, 24(1), 1–27. https://doi.org/10.1080/02671520701809817

Banjarani, W. A., Wijayanto, B., & Dinata, V. C. (2024). Penerapan Permaianan Silang Bulat Silang Untuk Meningkatkan Partisipasi Aktif Peserta Didik. Jurnal Nusantara Sport, 2(04), 281–289.

Iryanti, D., Juditya, S., Zakaria, D. A., & Hambali, S. (2024). Physical educational games model to improve physical literacy skill of children in Kurikulum Merdeka. Altius: Jurnal Ilmu Olahraga Dan Kesehatan, 13(2), 213–226. https://doi.org/10.36706/altius.v13i2.72

Kurniawan, R. A., Ferianto, B., & Kuntjoro, T. (2023). Hubungan Pola Asuh dan Motivasi Terhadap Keterlibatan Aktif Siswa dalam Pembelajaran Pjok individu , yang menyebabkan timbulnya sikap antusiasme dan persistensi dalam melaksanakan. Harmoni Pendidikan : Jurnal Ilmu Pendidikan.

Mercan, G., & Varol Selçuk, Z. (2024). Investigating the Impact of Game-Based Learning and Gamification Strategies in Physical Education: A Comprehensive Systematic Review. Journal of Interdisciplinary Education: Theory and Practice, 6(1), 1–14. https://doi.org/10.47157/jietp.1389843

Mo, W., Saibon, J. Bin, LI, Y., Li, J., & He, Y. (2024). Effects of game-based physical education program on enjoyment in children and adolescents: a systematic review and meta-analysis. BMC Public Health, 24(1), 517. https://doi.org/10.1186/s12889-024-18043-6

Muzaqi, Y. A., Isna, M., Wibisana, N., & Maliki, O. (2025). Meningkatan Kemampuan Akm Numerasi Siswa. Jurnal Penjakora, 12(April), 1–10.

Nuraini, S., Rezaki, R., Marini, A., Sagita, J., Safitri, D., & Attas, S. G. (2023). Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course. Global Journal of Information Technology: Emerging Technologies, 13(2), 144–155. https://doi.org/10.18844/gjit.v13i2.9137

Orlić, A., Gromović, A., Lazarević, D., Čolić, M. V., Milanović, I., & Janić, S. R. (2017). Development and validation of the physical education attitude scale for adolescents. Psihologija, 50(4), 445–463. https://doi.org/10.2298/PSI161203008O

Susanto, R. (2020). Pembelajaran Lompat Jauh Berbasis Kontekstual Pada Siswa Kelas V Sekolah Dasar. Physical Activity Journal, 2(1), 70. https://doi.org/10.20884/1.paju.2020.2.1.3287

Wahyudin, D., Subkhan, E., Malik, A., Hakim, M. A., Sudiapermana, E., LeliAlhapip, M., Nur Rofika Ayu Shinta Amalia, L. S., Ali, N. B. V., & Krisna, F. N. (2024). Kajian Akademik Kurikulum Merdeka. Kemendikbud, 1–143
Published
2026-01-13
How to Cite
Sugiarto, D., Hadi, H., & Kusumawardana, B. (2026). The Effect Of Physical Education Learning Based On Direction Guessing Game And Compact Game On Increasing Student Active Participation. STAMINA, 9(1), 41-48. https://doi.org/10.24036/jst.v9i1.1320

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.